Developing your book in public -- Jesse Freeman shares his TOC on Google+

This Flash game book is getting serious now, already up to 70 pages! Still need to flesh out the section on Blitting as well as Game UI sections. Blitting will probably be the largest part of the book. I already have a feeling like I am going to need to cut back or see if O'Reilly is ok if I go a few pages over my 100 page estimate. I would really love to add in a few pages of interviews. How do you summarize an introduction to Flash Game Dev in 100 pages?

I also added some screen shots of my tabel of contents. I'm interested in feedback on it.

Finally, I put in a B&N Nook Color Market deployment section based on +Terry Paton post yesterday (https://plus.google.com/114101814013862230773/posts/NgNXtCSMBHL) and some chats I have been having with Ted Patrick.

Good idea to share your outline early and get feedback. Too bad he's doing it for O'Reilly. (Why am I helping him then?)

One problem with his approach is that you get feedback from educated people about what they think should be covered, but not much from the target reader: people who don't know exactly what they need but ultimately will decide whether or not to buy and read the book.