David Barnes @ Packt

writing computer books that people want to buy 
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Why the free availability of Unity3D and Unreal Development Kit has me nostalgic for my childhood

Like many skinny boys my age, the first computer book I ever read looked something like this:

Looking back, it's easy to be cynical about these titles. Each book contained a whole selection of games. You'd get a few pages of code (a lot to type on a ZX Spectrum keyboard at the age of 9), virtually no explanation, and a lavish watercolor picture supposed to illustrate the game play.

When you'd got the whole game typed in, you'd run it and discover that the game consisted of a few lines of plain text. Most of them didn't even use color.

One game I remember was called "Archery". I was excited to type it in -- the watercolor was really stunning for that one. The game play looked like this:

. . . .0. . . . . . .

The "player" had to quickly hit the number corresponding to the position of the 0 (which was supposed to be an archers head poking out between the turrets of castle).

It was thrilling. Being able to write a game myself, I knew I was on the bottom rung of a very long ladder that lead all the way to Jet Set Willy.


I feel rather nostalgic that tools like Unreal Developer Kit and Unity3d are now free, and available to any 9 year old who wants to download them. Exploring and playing around with the tools and techniques that bring you the games you love to play is a great experience... and I'm happy that a new generation of kids (as well as the rest of us) are going to get that chance.

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Comments (6)

Nov 06, 2009
robotduck said...
Wow, I had exactly that book, among a few others!

And I remember that different versions of BASIC for each type of computer were similar enough that they would sometimes give one listing for all computer types, but then have little symbols at the edge for lines that should be different. Like, star was a line for Spectrum, heart was a line for C64, etc.

Back then, without the internet as a resource, these books were like precious tomes of magic lore.

Nov 06, 2009
Ben said...
My friend an I used to type games like these into his Atari 1200xl... and it had no disk, only a cart. When you shut the machine off, it was gone! I am only slightly nostalgic for that. :)
Nov 06, 2009
Wow, those were great times!
I entered 200 lines to see a few asterisks (*) moving on the screen.

This book and many others were my basic literature when I was 8.

Books are still the best way to learn how to code. Unity3d is now free and that's great. However, it is also great that Packt has a Unity3d book.

I'm sure I'm gonna spend many hours working with both Unity and Unreal Developer Kit. I still enjoy creating characters and 3D adventures. :)

Cheers,

Gaston

Nov 06, 2009
InfiniteUnity3D said...
Those Asterisks were the bomb though!! I just remember lots of run magazines and using a cassette recrder to save my code.
Nov 08, 2009
Greg said...
I remember reading a book on how to make your own D&D text game. It was my first intro to a matrix-based dungeon layout. I don't think my family EVER understood what I was doing, but I still reminisce about that stuff! Anytime I have an exciting story about something I just worked on, they probably still see the little kid I was hacking games and music software back in those days.
Dec 31, 2009
a said...
aaaaaaaaaaaaaaaaaaaaaaaaa

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